Activity 1.9 Design Innovation
Introduction
Name a product or process that is truly an original invention. You possibly named an Xbox Kinect or an iPhone. These products are examples of high-quality consumer products; however, neither is an invention. Both are innovations: an improvement of an existing technological product, system, or method of doing something. The Kinect is an adaptation of existing technology using multiple cameras and facial and voice recognition to interact with a computer using gestures. An iPhone adapts mobile phone technology dating back to 1973. An invention is a new product, system, or process that has never existed before, created by study and experimentation. An example of an invention is a nanobot. Robots of a size comparable to atoms had not been accomplished previously. The first wheel would be an invention. The modification to make the wheel out of aluminum alloy and cover it with a synthetic rubber tire is an innovation.In this activity your team will research an original invention and show the timeline of subsequent innovations.
Procedure
With a partner, research an invention and discuss the information required by the questions below.
a. When was the product invented?
b. What need did the product address?
c. Who invented the product?
d. List any existing patents.
e. What materials were originally used to make the product?
f. How was the product originally made?
g. What improvements have been made to the product?
h. Why were these improvements made?
i. Who uses the product?
j. What is the global impact on society of the invention and subsequent innovations?
k. If you had the ability to change this product in any way, what would you change?
Name a product or process that is truly an original invention. You possibly named an Xbox Kinect or an iPhone. These products are examples of high-quality consumer products; however, neither is an invention. Both are innovations: an improvement of an existing technological product, system, or method of doing something. The Kinect is an adaptation of existing technology using multiple cameras and facial and voice recognition to interact with a computer using gestures. An iPhone adapts mobile phone technology dating back to 1973. An invention is a new product, system, or process that has never existed before, created by study and experimentation. An example of an invention is a nanobot. Robots of a size comparable to atoms had not been accomplished previously. The first wheel would be an invention. The modification to make the wheel out of aluminum alloy and cover it with a synthetic rubber tire is an innovation.In this activity your team will research an original invention and show the timeline of subsequent innovations.
Procedure
With a partner, research an invention and discuss the information required by the questions below.
a. When was the product invented?
b. What need did the product address?
c. Who invented the product?
d. List any existing patents.
e. What materials were originally used to make the product?
f. How was the product originally made?
g. What improvements have been made to the product?
h. Why were these improvements made?
i. Who uses the product?
j. What is the global impact on society of the invention and subsequent innovations?
k. If you had the ability to change this product in any way, what would you change?
Conclusion
1. Define and differentiate invention and innovation. Invention is a new device or object that addresses a problem in a completely new way or addresses a new problem. An innovation is an improvement on an already existing invention.
2. What were the major factors that contributed to past innovations of the invention that you researched? The major factors that contributed to past innovations of the invention we researched were competition between companies, customer satisfaction, and the constant innovations to the technology available.
3. How has the pace of development changed through the history of the design? Nowadays, some companies spend half a decade developing their product to keep it current and able to run effectively with the surrounding technology for a few years. In the past, companies were developing their consoles at a slow rate due to a low "user group" and hardly any competition. When competition began, companies tried to be speedy, up-to-date, and creative with their product to get their popularity and user satisfaction high.
4. What future innovations to the chosen invention do you predict? I predict gaming will become 4-D in many aspects and not just motion control of the hand. I believe gaming will take the user and put them in the charter's shoes, simulating the game and making the user apart of the game.
1. Define and differentiate invention and innovation. Invention is a new device or object that addresses a problem in a completely new way or addresses a new problem. An innovation is an improvement on an already existing invention.
2. What were the major factors that contributed to past innovations of the invention that you researched? The major factors that contributed to past innovations of the invention we researched were competition between companies, customer satisfaction, and the constant innovations to the technology available.
3. How has the pace of development changed through the history of the design? Nowadays, some companies spend half a decade developing their product to keep it current and able to run effectively with the surrounding technology for a few years. In the past, companies were developing their consoles at a slow rate due to a low "user group" and hardly any competition. When competition began, companies tried to be speedy, up-to-date, and creative with their product to get their popularity and user satisfaction high.
4. What future innovations to the chosen invention do you predict? I predict gaming will become 4-D in many aspects and not just motion control of the hand. I believe gaming will take the user and put them in the charter's shoes, simulating the game and making the user apart of the game.